tag:blogger.com,1999:blog-34331535645820228802024-02-07T23:30:32.542-05:00Unknown AbstractionLife of a 3D programmer in distress.Toasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-3433153564582022880.post-46375092299565946162010-05-18T23:18:00.002-04:002010-05-18T23:18:57.860-04:00Ship Rendering/Networking DoneFinally got back to adding ships in:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTffgdHSBKOADy9rXA9NAybqjkvZxmvIRV07617tZgyrBkgAvCufeYEcgYUUoQo1zqqB57dhQhKjEMk-MkQ0XRKdM89_wHhSSpHE-N0F0KwUN_KPncLd6tSd7oFk4CtkFnNzRUQTvkS4TU/s1600/Ships1.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTffgdHSBKOADy9rXA9NAybqjkvZxmvIRV07617tZgyrBkgAvCufeYEcgYUUoQo1zqqB57dhQhKjEMk-MkQ0XRKdM89_wHhSSpHE-N0F0KwUN_KPncLd6tSd7oFk4CtkFnNzRUQTvkS4TU/s320/Ships1.png" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5fF7sHBep_GDp1BePFzk09NmclYpCZGM8hXnS3ia871cWZOEb0dJY4sPBfhnLC3aOI5p8YSj7leh54xaTuZ7AZpLLmO4eqdvBhPDYoZj1JrN-oj0a624umX8zq6J6BvkTYAuXGn0Styd9/s1600/Ships2.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5fF7sHBep_GDp1BePFzk09NmclYpCZGM8hXnS3ia871cWZOEb0dJY4sPBfhnLC3aOI5p8YSj7leh54xaTuZ7AZpLLmO4eqdvBhPDYoZj1JrN-oj0a624umX8zq6J6BvkTYAuXGn0Styd9/s320/Ships2.png" /></a></div><br />
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Cant move them yet but thats coming up next.<br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com1tag:blogger.com,1999:blog-3433153564582022880.post-27509803491786366142010-05-16T21:50:00.000-04:002010-05-16T21:50:43.852-04:00Nebulon Wars - Solar FlareWorking on the solar flare also changed around some of the GUI stuff and cleaned up the code. :)<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisEthVR-CXCLnthKhbwUH8MqFo_dQwnAu3HFgtdzBMOHN3h_Mvl0ZrYeJ-VC-nUWWcRgfr6kA93GkAsw7V721piz5eU6GQKmfqg5Oofz8wkdI7nP3jXRdzwcWs3Fi0IE9IKgukLk1e51ZF/s1600/Sun.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisEthVR-CXCLnthKhbwUH8MqFo_dQwnAu3HFgtdzBMOHN3h_Mvl0ZrYeJ-VC-nUWWcRgfr6kA93GkAsw7V721piz5eU6GQKmfqg5Oofz8wkdI7nP3jXRdzwcWs3Fi0IE9IKgukLk1e51ZF/s200/Sun.png" width="200" /></a></div><br />
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You can check it all out in action here:<br />
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<a href="http://www.vimeo.com/11794714">http://www.vimeo.com/11794714</a><br />
or<br />
<a href="http://www.youtube.com/watch?v=a5aCstQ7mxw">http://www.youtube.com/watch?v=a5aCstQ7mxw</a><br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-88021715361357390052010-05-13T01:51:00.000-04:002010-05-13T01:51:07.123-04:00Nebulon Wars - Updated SM3 Planet Atmosphere ShaderI updated the planet atmosphere shader. As of now if you have a shader model 3.0 card you'll be able to run it, the new atmosphere if not then it will fall back on the older version. You can check it out from these two sources:<br />
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<a href="http://vimeo.com/11703330">http://vimeo.com/11703330</a><br />
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<a href="http://www.youtube.com/watch?v=Wn5YK2ZSt9g">http://www.youtube.com/watch?v=Wn5YK2ZSt9g</a><br />
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I also added compression for packets so it will send less data in between the client and server. This really saves on bandwidth and although the effects are really minimal at the moment when more users are logged the effects will be more noticeable I hope. I also setup an SVN and a backup system which should let me backup all my files on a remote server as well as a different computer in my house. Backups to the SVN occur for every major change where as the local backups occur only once a week.<br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-81002532900952883392010-05-03T23:10:00.000-04:002010-05-03T23:10:39.972-04:00Rewrite almost finished and better backgrounds!I changed the networking code and I imagine it should be MUCH MUCH better then before. There are still some things i have to figure out, but during this rewrite I've been trying to clean up all the code and make the networking 100% better which so far it is!<br />
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You can check out the new backgrounds here:<br />
<a href="http://i.imgur.com/RjLUQ.png">http://i.imgur.com/RjLUQ.png</a><br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com1tag:blogger.com,1999:blog-3433153564582022880.post-80410266495494857272010-03-17T17:48:00.002-04:002010-03-17T17:50:09.704-04:00Ship Builder & Lasers!!Here's what the ship builder/lasers look like right now:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEruXW8d6ZWiEnWBjAyRpCQmL-yAJ_tq-X_mtjdOLJPwEmPr6XtyoYblQM2sk5_Iw-LIszP5s4vwC3MLsKWvcaFpuSJiJZh_sPUBLcZ_z4g8hGOvA99-8HaRmVp2EKMPxGDkZz-hFLM_E/s1600-h/Laser.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVEruXW8d6ZWiEnWBjAyRpCQmL-yAJ_tq-X_mtjdOLJPwEmPr6XtyoYblQM2sk5_Iw-LIszP5s4vwC3MLsKWvcaFpuSJiJZh_sPUBLcZ_z4g8hGOvA99-8HaRmVp2EKMPxGDkZz-hFLM_E/s320/Laser.png" width="320" /></a></div><br />
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I hope to get a video of two ships fighting soon!<br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-2196893625203864662010-03-12T00:33:00.001-05:002010-03-12T00:35:18.334-05:00Nebulon Wars - Early MovementHey I got most of the networked movement done. The main thing left is to check for other ships/planets and avoid them.<br />
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Here's a nice video of it in action:<br />
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<object height="225" width="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10104016&server=vimeo.com&show_title=1&show_byline=0&show_portrait=1&color=00adef&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10104016&server=vimeo.com&show_title=1&show_byline=0&show_portrait=1&color=00adef&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br />
<a href="http://vimeo.com/10104016">Nebulon Wars Early Movement</a><br />
Nebulon Wars early movement demo, show casing 6 ships moving together in formation. <br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-45252425247031151512010-03-08T20:09:00.002-05:002010-03-12T00:35:29.624-05:00Nebulon Wars - Ship Loading!Finally have ships loading in across the network. So players can leave/come back and their ships will still be there!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0IsW8m-w_VrY090gs-cAYG19Wh7lF86Nnt7tJYysUcC9uCCP6GZj0bl0yShw22dn9MgO4BaipaxguNMrS60fr2gEAnRsLkMsNsLCzs1oIJCeHIypSUaF24bmm17iGyVkkXVFjYmMIgkWt/s1600-h/ShipGoodScale.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0IsW8m-w_VrY090gs-cAYG19Wh7lF86Nnt7tJYysUcC9uCCP6GZj0bl0yShw22dn9MgO4BaipaxguNMrS60fr2gEAnRsLkMsNsLCzs1oIJCeHIypSUaF24bmm17iGyVkkXVFjYmMIgkWt/s320/ShipGoodScale.png" /></a></div><br />
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You cant really see thats its properly scaled but its really really small compared to the planet like in real life!<br />
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Anyways up next is ship movement with some flocking! I'll post a video of that once I get it working! :)<br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com1tag:blogger.com,1999:blog-3433153564582022880.post-85400395842116381832010-03-04T03:52:00.001-05:002010-03-12T00:35:44.593-05:00ShadowGen v1.0 Release!ShadowGen v1.0 is here!<br />
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You can download the full version with examples here:<br />
<span class="Apple-style-span" style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;"><span class="Apple-style-span" style="color: #333333;"><a href="http://treegen.pipedreamgames.com/download.php?f=ShadowGen%20v1.0%20Full%20Release.rar">http://treegen.pipedreamgames.com/download.php?f=ShadowGen v1.0 Full Release.rar</a></span></span></span><br />
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<div><span class="Apple-style-span" style="font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;"><span class="Apple-style-span" style="color: #333333;"><br />
</span></span></span></div><div><span class="Apple-style-span" style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;">If you have any questions or comments please feel free to leave a comment here or contact me via the truevision3D forums at:</span></span></div><div><span class="Apple-style-span" style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;"><a href="http://www.truevision3d.com/forums/announcements/shadowgen_v10_public_release-t19952.0.html">http://www.truevision3d.com/forums/announcements/shadowgen_v10_public_release-t19952.0.html</a></span></span></div><div><span class="Apple-style-span" style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;"><br />
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</span></span></div><div><span class="Apple-style-span" style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;">Thanks,</span></span></div><div><span class="Apple-style-span" style="color: #333333; font-family: 'Lucida Grande', 'Trebuchet MS', Verdana, Helvetica, Arial, sans-serif; font-size: small;"><span class="Apple-style-span" style="font-size: 13px; line-height: 18px;">-Toaster</span></span></div></div>Toasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-83117590875653267152010-03-02T23:57:00.001-05:002010-03-12T00:36:05.945-05:00ShadowGen Speed Boost but Shadow Errors!Working on getting ShadowGen speed up so I can release it. Right now I have this:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ3RuSXxtubOGRx6yAgwmDAqOkH5FH4pbRerD2cgciysmLu_ciBT-URHw9mDLKU8TiLSbkcjlkPPJgAvpH_4eZbKHY5J54U_6yQlItarACugGYyOvmftH2I9iBE2DhRkeo5KX3rqmbVcmm/s1600-h/ShadowError.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="193" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ3RuSXxtubOGRx6yAgwmDAqOkH5FH4pbRerD2cgciysmLu_ciBT-URHw9mDLKU8TiLSbkcjlkPPJgAvpH_4eZbKHY5J54U_6yQlItarACugGYyOvmftH2I9iBE2DhRkeo5KX3rqmbVcmm/s320/ShadowError.png" style="cursor: move;" width="320" /></a></div><br />
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Old and working but slower shadows:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXPrdic2nyfHj_fRkHaGkvdaVi_ugH1qKa7073vBlCPdoSRoyl0YQ0Bgr2XS-Rh9fgKCQ8UIe-6q1N7alT8B22Q25AV4GCrC39bqWZkkSH0lOzUmOYStj2wB4yYkoTwzqtmN2OmT1Rrk3e/s1600-h/ShadowGoodButSlower.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXPrdic2nyfHj_fRkHaGkvdaVi_ugH1qKa7073vBlCPdoSRoyl0YQ0Bgr2XS-Rh9fgKCQ8UIe-6q1N7alT8B22Q25AV4GCrC39bqWZkkSH0lOzUmOYStj2wB4yYkoTwzqtmN2OmT1Rrk3e/s320/ShadowGoodButSlower.png" /></a></div><br />
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As you can see its not so good looking yet! :P I'll post another screenshot once I get it working! :)<br />
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-ToasterToasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-44910227353969657862010-03-02T17:10:00.001-05:002010-03-12T00:36:21.152-05:00More on Nebulon Wars<div>I made a quick logo today, and I think it looks pretty awesome you can check it out here:</div><div><br />
</div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir_KB6nKb5B4wlJ2hUiJ48FsbrVa7LKaXdZKTDWcXbGdkJF3p6o2gI76PYSjCbrFcdxJ87TL3guvtS0vmK_vNPY-enT7rhWk2knJihvSq3mfe3kgi20lNFg1x7vNz3o2cV_gBNthpNKNnN/s1600-h/NebulonWarsLogo.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5444163413695339842" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir_KB6nKb5B4wlJ2hUiJ48FsbrVa7LKaXdZKTDWcXbGdkJF3p6o2gI76PYSjCbrFcdxJ87TL3guvtS0vmK_vNPY-enT7rhWk2knJihvSq3mfe3kgi20lNFg1x7vNz3o2cV_gBNthpNKNnN/s200/NebulonWarsLogo.jpg" style="cursor: pointer; height: 200px; width: 200px;" /></a></div><div><br />
</div><div>Well I have a lot of the graphical and networking aspects of the game already setup. There is still stuff like alpha sorting and other stuff that I have to do for the graphics. As for the actual game play side of things almost nothing is done. The only part of the game play thats done is what I have figured out in my head. So there is a lot of work that needs to be put into that. As for art work I think I can handle most of the 2D stuff but when it comes to 3D modeling I just don't even know where to start. </div><div><br />
</div><div>Anyways I also have to finish up ShadowGen, so that I can actually work more on my game.</div><div><br />
</div><div>Keep checking here for updates! Also you can check for updates on twitter too! </div><div><br />
</div><div><a href="http://twitter.com/NebulonWars">http://twitter.com/NebulonWars</a></div><div><br />
</div><div>-Toaster</div>Toasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com0tag:blogger.com,1999:blog-3433153564582022880.post-27095143498445606622010-03-01T23:06:00.001-05:002010-03-12T00:36:36.210-05:00Nebulon Wars & ShadowGen<div>Well I erased some of the old posts as the pictures/links weren't working anymore so I figured I would erase them and post about my current projects! :)</div><div><br />
</div><div><b><span class="Apple-style-span" style="font-size: large;"><u>Nebulon Wars</u>:</span></b></div><div><br />
</div>Nebulon Wars is a MMORTS with a unique and richly filled game-play experience. For now its setup like this, I plan on adding more races and more factions within the races eventually but its best to start small and work up.<br />
<div><br />
</div><div>Humans have two factions(no names for them yet), these factions are struggling to control nebula's, and within these nebula's contain rare minerals which are needed to build your awesome space ships! </div><div><br />
</div><div>When you first start off you'll have your control ship which is also a colonizing ship. Basically you'll use this ship to control your operations. If the control ship gets destroyed you eject safely and end up back at your factions main base(which cant be destroyed) where your control ship will be rebuilt. There are fixed positions to build space stations around planets/large asteroids and as long as no one has control of that particular area in space you can take it. If that area is taken then you can either leave them alone or attempt to take the base. </div><div><br />
</div><div>A lot of thought has gone into this and its not perfect yet, but its slowly gradually turning into a game. The main concept of this game is to build your bases up and take other area's to gain resources.<br />
<div><div><br />
</div><div>Thats basically it, and the more I think about this more and more I'll be posting about it, so stay tuned for updates! </div><div><br />
</div><div>Screenshot:</div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVh0Q1Onew7s_riRK8LeTc1Y25lgNmJc73gupS0rnK8Dg4Rk5b8e-xqCQsBJw5ZWQjABXm_KpvlLNvLLeiOX7gYKe3ApxD6ahXXy1PwSZVJGmjL633A1E5mkFNWgowAztYkSh2ZkK_Fg9f/s1600-h/Screenshot3.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5443915892867029922" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVh0Q1Onew7s_riRK8LeTc1Y25lgNmJc73gupS0rnK8Dg4Rk5b8e-xqCQsBJw5ZWQjABXm_KpvlLNvLLeiOX7gYKe3ApxD6ahXXy1PwSZVJGmjL633A1E5mkFNWgowAztYkSh2ZkK_Fg9f/s200/Screenshot3.png" style="cursor: pointer; height: 121px; width: 200px;" /></a></div><div><br />
</div><div>Screenshot is crappy I know! :P</div><div><br />
</div><div><b><span class="Apple-style-span" style="font-size: large;"><u>ShadowGen</u>:</span></b></div><div><b><br />
</b></div><div>ShadowGen is a shadow library for the Truevision3D Engine. It utilizes a combination of Parallel Split Shadow Mapping and Exponential Shadow Mapping to provide well defined soft shadows under a verity of conditions. Currently it supports the following:</div><div><ul><li>Easy to use SDK.</li>
<li>Realistic soft shadows that support: Actors, Meshes, and Landscapes.</li>
<li>Several user adjustable options to increase performance and quality of the shadows. depending on the type of game you make.</li>
<li>Tested and working in C# and VB.net.</li>
</ul><div>Features that are going to be added are the following: </div><div><ul><li>Support for MiniMeshes, Particles(will be limited).</li>
<li>4x speed boost(drawing to the depth buffer once instead of for each split in the shadow map).</li>
<li>Minor fixes.</li>
</ul><div>Screenshots:</div><div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRtgpUFOUavguTI9r0Em6t92-ogKcBTeAChzlvtdw5S-7OjVmWMBQsQwr5MTXB8p67Bdggo97RVdyKgQNHt6GetLV87Sl56U3mD4cZcT6I_m_d_Jd1RzXyEgf8UcEZBQawL3AsfZyfaaII/s1600-h/Screenshot2.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5443895809464481346" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRtgpUFOUavguTI9r0Em6t92-ogKcBTeAChzlvtdw5S-7OjVmWMBQsQwr5MTXB8p67Bdggo97RVdyKgQNHt6GetLV87Sl56U3mD4cZcT6I_m_d_Jd1RzXyEgf8UcEZBQawL3AsfZyfaaII/s200/Screenshot2.png" style="cursor: pointer; height: 121px; width: 200px;" /></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjT_62i5X1htKrflQCFIztWyzeUrTiDOBH6ezR7GKneyIGq_CljVWf_nEJYLKCs7xKkKBnlu_7DfiK24aLz-xhmA77qvfXTtADBk2mmV7gXwgagyw3zZ_rGOHUqoO5njfD0DiI0mG35Leo/s1600-h/Screenshot1.png" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img alt="" border="0" id="BLOGGER_PHOTO_ID_5443895795080156610" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjT_62i5X1htKrflQCFIztWyzeUrTiDOBH6ezR7GKneyIGq_CljVWf_nEJYLKCs7xKkKBnlu_7DfiK24aLz-xhmA77qvfXTtADBk2mmV7gXwgagyw3zZ_rGOHUqoO5njfD0DiI0mG35Leo/s200/Screenshot1.png" style="cursor: pointer; height: 121px; width: 200px;" /></a></div><div><br />
</div><div>Anyways thats it for this post! :)</div><div><br />
</div><div>-Toaster</div></div></div></div></div>Toasterhttp://www.blogger.com/profile/14312220391429649500noreply@blogger.com2