Well I erased some of the old posts as the pictures/links weren't working anymore so I figured I would erase them and post about my current projects! :)
Nebulon Wars:
Nebulon Wars is a MMORTS with a unique and richly filled game-play experience. For now its setup like this, I plan on adding more races and more factions within the races eventually but its best to start small and work up.
Humans have two factions(no names for them yet), these factions are struggling to control nebula's, and within these nebula's contain rare minerals which are needed to build your awesome space ships!
When you first start off you'll have your control ship which is also a colonizing ship. Basically you'll use this ship to control your operations. If the control ship gets destroyed you eject safely and end up back at your factions main base(which cant be destroyed) where your control ship will be rebuilt. There are fixed positions to build space stations around planets/large asteroids and as long as no one has control of that particular area in space you can take it. If that area is taken then you can either leave them alone or attempt to take the base.
A lot of thought has gone into this and its not perfect yet, but its slowly gradually turning into a game. The main concept of this game is to build your bases up and take other area's to gain resources.
Thats basically it, and the more I think about this more and more I'll be posting about it, so stay tuned for updates!
Screenshot:
Screenshot is crappy I know! :P
ShadowGen:
ShadowGen is a shadow library for the Truevision3D Engine. It utilizes a combination of Parallel Split Shadow Mapping and Exponential Shadow Mapping to provide well defined soft shadows under a verity of conditions. Currently it supports the following:
- Easy to use SDK.
- Realistic soft shadows that support: Actors, Meshes, and Landscapes.
- Several user adjustable options to increase performance and quality of the shadows. depending on the type of game you make.
- Tested and working in C# and VB.net.
Features that are going to be added are the following:
- Support for MiniMeshes, Particles(will be limited).
- 4x speed boost(drawing to the depth buffer once instead of for each split in the shadow map).
- Minor fixes.
Screenshots:
Anyways thats it for this post! :)
-Toaster