Tuesday, May 18, 2010

Ship Rendering/Networking Done

Finally got back to adding ships in:

Cant move them yet but thats coming up next.


Sunday, May 16, 2010

Nebulon Wars - Solar Flare

Working on the solar flare also changed around some of the GUI stuff and cleaned up the code. :)

You can check it all out in action here:



Thursday, May 13, 2010

Nebulon Wars - Updated SM3 Planet Atmosphere Shader

I updated the planet atmosphere shader. As of now if you have a shader model 3.0 card you'll be able to run it, the new atmosphere if not then it will fall back on the older version. You can check it out from these two sources:



I also added compression for packets so it will send less data in between the client and server. This really saves on bandwidth and although the effects are really minimal at the moment when more users are logged the effects will be more noticeable I hope. I also setup an SVN and a backup system which should let me backup all my files on a remote server as well as a different computer in my house. Backups to the SVN occur for every major change where as the local backups occur only once a week.


Monday, May 3, 2010

Rewrite almost finished and better backgrounds!

I changed the networking code and I imagine it should be MUCH MUCH better then before. There are still some things i have to figure out, but during this rewrite I've been trying to clean up all the code and make the networking 100% better which so far it is!

You can check out the new backgrounds here:


Wednesday, March 17, 2010

Ship Builder & Lasers!!

Here's what the ship builder/lasers look like right now:

I hope to get a video of two ships fighting soon!


Friday, March 12, 2010

Nebulon Wars - Early Movement

Hey I got most of the networked movement done. The main thing left is to check for other ships/planets and avoid them.

Here's a nice video of it in action:

Nebulon Wars Early Movement
Nebulon Wars early movement demo, show casing 6 ships moving together in formation.


Monday, March 8, 2010

Nebulon Wars - Ship Loading!

Finally have ships loading in across the network. So players can leave/come back and their ships will still be there!

You cant really see thats its properly scaled but its really really small compared to the planet like in real life!

Anyways up next is ship movement with some flocking! I'll post a video of that once I get it working! :)